iPhone
iOS app development
We design and build native iPhone apps in Swift and SwiftUI, from first prototype to App Store launch, including camera, location and augmented reality features.
The best iPhone apps feel effortless: fast to open, clear to use, respectful of battery and privacy, and at home on the platform. That takes native development and attention to detail that cross-platform shortcuts rarely match.
We build iOS apps in Swift and SwiftUI, using Apple's own frameworks for the hard parts: ARKit and RealityKit for augmented reality, Core Location and MapKit for location, AVFoundation for the camera, and StoreKit for purchases and subscriptions.
We work in short iterations with TestFlight builds you can try on your own phone from early on, then take care of the App Store submission, review and launch.
What we build
Native Swift and SwiftUI apps
Modern, maintainable iPhone apps that follow Apple's design conventions and feel at home on the platform.
Augmented reality
ARKit and RealityKit experiences, including location-anchored content that lines up with the real world.
Camera and location
Camera capture and processing, maps, geofencing and location-aware features, with permissions asked at the right moment.
Purchases and subscriptions
StoreKit 2 in-app purchases and subscriptions, restore flows, and free-to-paid models.
Backends and sync
APIs, accounts, content delivery and offline-first data that syncs when the connection returns.
App Store launch
App Store Connect setup, TestFlight betas, privacy labels, review notes and screenshots, through to release.
How a project runs
- 01
Discover
We learn about your users and goals, agree the scope of version one and quote a fixed price.
- 02
Design
Prototypes and technical designs before production code, so changes stay cheap.
- 03
Build
Short iterations with weekly progress and tests written alongside the code.
- 04
Ship
Launch, monitoring and App Store or deployment work, then improvements based on real use.
What makes a great iOS app
Performance and battery
Fast launch, smooth scrolling, and camera, location and AR features that don't drain the battery.
Privacy
Only the permissions the app needs, asked when they make sense, and accurate App Store privacy labels.
Accessibility
Dynamic Type, VoiceOver and sufficient contrast, so the app works for everyone.
Platform conventions
Navigation, gestures and controls that behave the way iPhone users expect.
Questions
Do you build Android apps?
We specialise in native iOS. If you need Android too, we'll talk through the options, such as a shared web app or working alongside an Android team.
How long does it take to build an iOS app?
A focused first version typically takes about a month. We agree a scope for version one in discovery and give you a fixed price for it.
Can you build augmented reality apps?
Yes. We build with ARKit and RealityKit, including experiences that place content at real-world locations.
Will you publish the app to the App Store?
Yes. We handle the build, submission and review. We recommend the app is published under your own Apple developer account so you own the listing.
Can you take over an existing app?
Yes. We start with a review of the code, dependencies and release process, then agree priorities with you.
Have something you'd like built?
Tell us what you're building. We'll reply within two working days with questions, an approach and next steps.
Start a project